

The most interesting weapon, however, is the COIL Beam. Inferno missiles are for those who like to shut down mechs with a rain of fire.

Ultra Autocannons come in the usual 1, 5, 10, and 20 variants, conveying a longer range and faster fire rates than its standard cousin.

The LB-X is a shotgun-like ballistic weapon that is absolutely brutal at medium to close range. Farming them from enemies is slow going, but they occasionally appear in stores, and most of them are very worth the search. These advantages combine to create new engagement opportunities for even the most seasoned Mechwarrior.īeyond the titular heavy metal there are eight new weapons to equip on your lance. The Rifleman has a rangefinder suite that, when combined with long range weapons, reduces attack penalties and let’s them see further. The Assassin lives up to its name by ignoring evasion bonuses the enemy racks up through movement. Meanwhile, the Archer has a pair of LRM-20s stock, as well as a module to tighten the spread of your missile salvo, causing extra damage to stability when they land. Since there are no infantry in the game, it loses some of its luster, but the support weapons onboard get a bit of a buff. By way of example, the Vulcan has a close quarters combat (CQC) focus, with a bonus to melee attacks. The mechs in Heavy Metal come with specializations that can be real tide turners in battle. You brought the wrong tonnage to the fight. Let’s talk about some of the bonuses these mechs bring with them. All that said, if this expansion pack only brought a wider variety of steel to the mix I’d feel underwhelmed. For me, the Annihilator is best when it’s armed as a Wolf Dragoon (more on that in a moment) with a complement of four AC-10s, and four Medium Lasers. The Phoenix Hawk brings back warm memories of BattleTech: The Crescent Hawk’s Inception, and the Rifleman lives up to its name. The Flea is hard to keep alive, but damn is it fast, whereas the Archer may be slower, but packs a tremendous payload of missiles. Heading back to the mech list, there is a solid mix of light, medium, heavy, and assault mechs to serve all portions of the campaign arch. While some mechs are all but useless at stock loadouts (Looking at you, Awesome), the Bull Shark can deal some serious damage at nearly any distance, and with the Thumper, it can do it in an area of effect. Closing distance, the stock loadout is a pair of ER Medium Lasers, with LB-10X and Ultra AC/5s on each arm. In terms of armaments, the Bull Shark reaches out and touches its foes from a hell of a distance with the Thumper Artillery Piece.

It looks like it combines some of the best elements of a King Crab, Awesome, and a dash of Goliath for taste. Sporting a reverse-jointed articulation, this monster sports an aggressive profile, and has weapons to match. I could describe them, but I really want to focus on the Bull Shark.Īt 95 tons, the Bull Shark fits in nicely with your assault lance. All of these are pen-and-paper known (if not rare) mechs that we’ve seen in other games (both tabletop and videogames) over the last three and a half decades. The seven mechs you’ll now encounter as part of any normal outings are the 20 ton Flea, 40 ton Vulcan, 40 ton Assassin, 45 ton Phoenix Hawk, 60 ton Rifleman, 70 ton Archer, and a 100 ton Annihilator. With 35 years of legacy to build on, it’s time to get up close and personal with some of the best classic mechs and weaponry to ever hit the Periphery.īefore we get to the fresh campaign content, there are eight mechs added to the roster with Heavy Metal - seven you’ve seen before, and one built entirely for this expansion. Call it, Heavy Metal! Rounding out the final DLC for Harebrained Scheme’s giant stompy mech tactical game, Battletech, we finally get our hands on some of the mech designs we’ve been clamoring for since the game launched in November of last year.
